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Summoner Conduit
You exploit the invisible, mystic connection between the target Creature and its summoner to harm that summoner. Whenever the target's summoned Creature is the target of a spell that deals Damage, the target's summoner is also considered to be a target of that spell. Such a summoner gains his normal defenses against the spell, such as a Saving Throw and spell Resistance, and cannot be affected if he is on another plane of existence.
Attributes
Casting Time
1 standard action
Components
V, S, M (two flies)
Duration
1 minute/level
Level
Cleric 4, Sorcerer/wizard 5, Summoner 4, Witch 5
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Necromancy
Spell Resistance
Yes
Target
One summoned creature or eidolon
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